supcom

Introduction

The supreme commander map editor - in it's current pre-alpha development status - is a bit complicated to use. The tools you need for map editing are found in a dialog window called "Layers", and each of these tools have one or more different property windows, and sometimes even show/hide different toolbar buttons. Don't be afraid though, with some patience and this guide you'll learn your way around quickly.

Let's start with a description of the default menu and it's submenus, followed by an in-depth look at the various tools you'll find in the "Layers" dialog window.

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The default menu

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File




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Edit




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View


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Options





The layers menu

The layers menu is a collection of all the tools you need to edit your maps. Please see the specific subsections for a detailed explanation of each:

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The resouce browser

This window contains a collection of resources (Textures, props, decals,...) which can be used in the various tools.

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