About me
I'm not that great at strategy, but I can T1 landspam, pick/set good compositions, spam mex upgrades, and agonize on where to place my SAMs in the campaign!
- User contributions (see tab four)
Interesting pages
- Ferry/Extended – information on all transport commands, important for mobility
- Economic efficiency pages (Mass extractor, Power generator) – what to build (surprisingly, lots of mass storage rings, which act like another T2 upgrade!)
- Build rate for spamming engineers.
- (Factional) SCU pages listing upgrades, eg UEF T3 Support Armored Command Unit
Interesting but off wiki
- Team games don't tend to have land spam, rush for quick mex upgrades because we're going to be filthy greedy rich;
- secondly, price changes listed because these price changes are only in FAF:
- SCU price reduction to ~2k (down from 8k in standard FA) so build a few quantum gateways for the RAS preset
- Factory HQ mass cost at 2k (relative to 800 in standard FA, making the ACU T2 engi upgrade which kept price more mass attractive)
- T2/T3 engineers being more efficient (relative to the 1x/2x/3x build power regime but triple increase in cost)
- For ACU upgrade cost comparisons: https://faf-unitdb.web.app/faf/compare/UEL0001,URL0001,UAL0001,XSL0001
wiki todo
- merge anti-air mobile and turrets. (merge mobile INTO Template:Unitnav Anti-Air)
- Template_talk:Unitnav_Submarine row merging proposal
- scus to engineer box Template:Unitnav_Engineer
economy notes
Paragon in 10m: divide off. ie BCost/time/BR eg 125100/600/5 -> 40 T1 assistants
300 mass gets you:
- 6 tanks
- 4 pgens
- 1 factory
- 2 e storage
1k mass gets you:
- 13 pgen
- 1x acu upgrade
- 1x t2 eco building
or 1k in army;
- 3x factory
- 20 tank equivalent (1:1 engi)
Note that T2 mex solo is 10m/s so use this to trim off wasted mass
Order of T2 types: T2 extractor, T2 factory/T2 engineer, ring mex and T2 generator, T3 extractor. XFERG.
Fluff: Favourite things in the game
- T2 unit: Siren Cruiser, followed by Ilshavoh – both well rounded powerhouses.
- Campaign Mission: Cybran attack on Black Sun in Vanilla (Spidey spam!); Operation Mind Games in FA (All factions usable at once!)
- Operation Metal Shark (UEF Campaign 3) for training purposes
- Air unit: Gemini ASF (missiles and cloak make it super easy to use)
- T3 unit: Percival, or Command Carrier
- S(A)CU: Aeon, see SAMs
- In FAF, the Rambo and Bubble shield presets are amazing.
- OPness: Paragon into Mavor spam; Restorers; Janus spam; mobile shields
- Miscellaneous list
- Things that are just good: Transcendence SAM, HSD Pulse
- Things I don't get: Harb_rush... hairbrush?; Cybran walls; UEF T3 Air
- Things I need to work on: Transport use, Hover micro/kiting
- Things I can't pick: a basic Land experimental (they're all pretty good), favourite gunship (as OP as the Restorer is, the Broadsword's DPS is great, and T2 is fun as well)
- Rant list
- Worst weapon award: Things that will only kill a T1 unit unaware and AFK; out of the wagner torpedo, broadsword AA, Ythotha AA, the scoutgun... Probably Broadsword AA because it's so bad a matchup it's practically a trap.