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Ghosting is an informal tactic that uses a risky bluff to bait your enemies into a trap. It is usually attempted early/mid game, as during late game Omni sensors and a variety of other means (spy planes, scouts) can be used to reveal the bluff.

(Important Note: This technique is best applied in multiplayer. Bots do not apply, for they do not think the same way human players do in-game.)

Definition of Ghosting

The way I put it, ghosting is a gambit-blitz attack where a diversion of troops are sent to one side of a base while a larger, more powerful force prepares to flank an enemy. Ghosting can be used for surprise ACU kills, economy crippling, and a variety of other tactics.

Despite its appeal, ghosting is an inadvisable strategy for most, and only the most bold and risk-taking ghost properly. Failure to execute ghosting will burn through mass and energy.

Parts of a Ghost

Early and Mid-Ghosting

Early Ghosting

Pros:

Cons:

How to Early Ghost

Early ghosting can be achieved in a few steps, depending on the availability of land, sea, and air units.

  1. Get a decent economy first - This is vital to any successful ghosting strategy. Without a nice economy, you might end up wasting a whole lot of troops without a steady mass/energy rate.
  2. Build forward bases - Forward bases can assist ghosting, due to their nearness to the enemy radar, allowing the enemies to see your supposed "army."

NOT COMPLETE