| Anti-air defense | ||||
|---|---|---|---|---|
| T1 anti-air turret | ||||
| T2 anti-air flak artillery | ||||
| T3 anti-air SAM launcher | ||||
| Mobile anti-air units | ||||
|---|---|---|---|---|
| Tech 1 Mobile Anti-Air Gun | ||||
| Tech 2 Mobile AA Flak Artillery | ||||
| Tech 2 Cruiser | ||||
| Aircraft Carrier | ||||
| Fighters | ||||
|---|---|---|---|---|
| Tech 1 Interceptor | ||||
| Tech 2 Fighter/Bomber | ||||
| Tech 2 Combat Fighter | ||||
| Tech 3 Air-Superiority Fighter | ||||
An anti-air unit, commonly abbreviated AA unit, is a unit specifically designed to target and destroy air units. These come in a variety of forms, from the T1 anti-air turrets to the Cybran T3 Air Superiority Fighter. Different units have different weapons, which are more effective at attacking specific kinds of air units.
Land mobile/fixed anti-air units
These anti-air units are generally slow or immobile, and have a variety of weapons suitable for attacking different targets.
Tech 1
These units have a weak direct fire weapon that is most effective versus slow or medium speed units, such as Tech 1 units or gunships.
Tech 2
These units have high firing randomness but also have an area of effect. They are most effective against massed units.
Tech 3
These turrets have a missile system which is most effective versus high-health units, such as Tech 3 units or experimentals.
Air anti-air
These anti-air units are generally fast, with either missile systems or direct fire weapons.
Tech 1
These units have a weak direct fire weapon which is most effective versus low-health units.
Tech 2
These units have either a missile system or a direct fire weapon effective versus most air units.
Tech 3
These units have either a missile system or a direct fire weapon effective versus all air units.